U.S. video game spending stagnated at $4.6B in the first quarter

Total consumer spending on video game hardware, software, and accessories fell 1 percent to $4.6 billion in the first quarter in the U.S. despite the arrival of two new consoles on the market.

Market researcher NPD Group did have some positive news on the Xbox One and PlayStation 4 front; video game hardware revenues rose 47 percent to $983 million in the quarter thanks to the new consoles. And these strong year-over-year trends are likely to continue through most of 2014, according to Liam Callahan, game analyst at NPD.

Overall content was down 8 percent due to a 27 percent decline in physical retail sales. Digital game spending, however, grew 4 percent, with full game downloads and downloadable content for consoles and portables driving this small increase.

“For the first quarter of 2014, content spending increased for used games, digital full games, DLC, and mobile, with a modest increase in subscription revenue.” Callahan said, adding that “this is another example of the interplay of physical media as well as digital downloads as consumers transition further into this console generation.”

Gaming accessories sales fell 11 percent during the first quarter to $446 million compared to a year ago. The bright spots were gamepads and interactive gaming toys.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.