U.S. consumers spent $3.5B on games in the first quarter, flat from a year ago

The Xbox 360 press conference at E3

U.S. consumers spent $3.5 billion in video games in the first quarter. That figure includes physical games bought in retail stores as well as games purchased in digital formats. The figures are flat compared to a year ago.

The figures include used and rental games ($559 million), and digital games including add-on content downloads, subscriptions, mobile games, and social network games ($1.59 billion). The physical game sales were $1.37 billion in the first quarter.

“Digital spending fully offset the declines in physical format spend in Q1 2013,” said Liam Callahan, industry analyst at the The NPD Group. “There is strong growth in full-game downloads and downloadable add-on content sales across consoles, PCs, and portables, up a combined 25 percent in the first quarter of this year.”

The figures are not exactly something to get excited about, but they’re also not as bleak as retail-only figures, which have been regularly sliding about 25 percent compared to year ago. Physical sales have been weakening in part because 2013 is a console transition year.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.