Livestreaming a game on the Twitch video service leads to better sales, according to research that a Twitch seinor researcher released today. That’s an important finding, as Twitch has grown well beyond 100 million monthly viewers.
Danny Hernandez, a data scientist at Twitch in San Francisco, did a study on how much exposure the site can do for a game in terms of spending by consumers. He asserted that 25 percent of sales of games such as Punch Club and The Culling are directly due to Twitch. And he attributes increases in player retention from week-to-week as high as 15 percent, thanks to Twitch. (Though we note that this research comes from a Twitch employee, not an independent source.)
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