Turbulenz raises $5M for online game platform

UK game developer Turbulenz has raised $5 million for its platform for publishing and making money from online browser games.

Scheduled for a 2011 launch, the Guildford, England-based company’s platform lets developers rapidly create and publish online games.

In contrast to current game middleware (software tools), this technology has been designed from the ground up for the web. The company says game players can browse their favorite social gaming sites and instantly get access to high-quality Turbulenz games on any web-connected device. Turbulenz will offer social games or fast-action arcade games.

The company was founded in early 2009 by former directors and programmers from Electronic Arts and Criterion Software. The latter is a tool maker that EA bought and subsequently dismantled. Over the past six months, Turbulenz has been building up its team. James Austin is chief executive and former director of technology at EA, while chief operating officer Gavin Shields is former tech investor at Summit Partners. Dave Galeano is chief technology officer. The company has 15 employees.

The platform works on Windows, Mac, and Linux computers and includes in-game payment systems and console-quality graphics. It’s late to be starting such a company, to be sure, given that a lot of competitors are already enabling online games, from Unity Technologies to Flash to PlaySpan. But the Criterion and EA pedigree counts for something, as the U.K. operations of those companies had good reputations in the game industry.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.