Treyarch designers explain the big multiplayer changes in Call of Duty: Black Ops III (interview, part 2)

Here’s a secret: Most Call of Duty players go straight to the multiplayer online combat and skip the single-player campaign. So when Treyarch decided to remake multiplayer in Call of Duty: Black Ops III, it was a big gamble. GamesBeat had a chance to talk to the studio’s leaders about the decisions they made as well as other changes to the rest of the game.

The next installment in the multibillion-dollar video game franchise is being built by a team of hundreds at Activision’s Treyarch studio in Santa Monica, Calif. By the time Black Ops III ships on Nov. 6, Treyarch will have worked on it for three years, a year longer than usual for a Call of Duty game, since Activision now has three studios trading off the duty, including Treyarch, Infinity Ward, and Sledgehammer Games.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.