Total War: Warhammer II review — strategy game brings the Warhammer universe to life

The Creative Assembly‘s new strategy game, Total War: Warhammer II, debuted last week as the latest release in a series that combines turn-based strategic war, real-time tactical combat, and the fantasy lore of Games Workshop’s Warhammer universe. It is a massive game that seeks to lure fans in from both the richly detailed Warhammer world and the ancient warfare of the Total War games.

The Warhammer theme was a risk for the Total War studio when it did Total War: Warhammer in 2016. It was the first time in 15 years that the franchise moved beyond a historical setting into a fictional universe. But the Sega-owned studio in the United Kingdom did its homework, and in the newest game, it came up with a campaign game that pits four Warhammer factions against each other in a race for a single-minded task: Conducting five rituals to gain control of the Great Vortex, a magical maelstrom at the center of the strategic map.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.