Thomas Was Alone developer announces ‘The Gamedev Business Handbook’

If you’re looking to get into the business of making games, you’ll encounter a lot of people telling you how difficult that is. But resources to guide you past those obstacles are rare. That’s where The Gamedev Business Book from author Mike Futter and Bithell Games comes in. This new work details the actions that studios can take to successfully build and sustain a studio. Futter has a background in business reporting, and he spoke with more than 25 industry pros to help provide examples of what works and what is risky.

Futter wrote The Gamedev Business Book with students and first-time developers in mind. It is available for preorder now at $20 for a digital copy and $30 for the hardcover. The book provides lessons on budgeting, hiring employees, protecting intellectual property, and more. Readers can even go online and interact with worksheets that help illuminate some of these concepts. The idea is to fill in a gap that college and universities tend to leave out of game-development courses.

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