This e-skin from Xenoma captures your body’s motion for games

Japanese tech startup Xenoma showed its e-skin motion capture shirt at CES 2017, the big tech trade show last week in Las Vegas. The e-skin translates your body’s movements into digital form, which can then be used to control a character in a video game.

But the shirt can also be used to train athletes and monitor their performance — or record the movements of someone being trained in operating an industrial machine or a vehicle. And it can be used for virtual reality applications.

The e-skin has 14 strain sensors strategically placed to detect the wearer’s body movements that include bending, stretching, and twisting joints. The e-skin hub is placed on the chest, and it transmits sensor data via Bluetooth 4.2.

The e-skin hub can record data at a rate of 60 frames per second. It has a 3-axis accelerometer, 3-axis gyro sensors, and a micro-USB port for recharging. It also has four hours of battery life. The shirt is machine washable.

Xenoma created a software development kit that can be used to make apps for Windows and Android using C# and the Unity game development engine. The $5,000 developer kit for the e-skin will be available on February 1. By mid-2017, Xenoma will launch a $600 consumer version.

Xenoma spun out of the University of Tokyo.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.