The Akamai/GamesBeat multiplayer gaming breakfast at GDC.

The state of multiplayer gaming and how it’s going to change

Multiplayer gaming has been a staple of video games for decades. But while internet access has grown more reliable and faster for many people around the world, multiplayer gaming is not an exact science.

Players often find their connections drop inexplicably. Companies find it hard to pull off a glitch-free launch of a brand new game that gets millions of players on its first day. Matchmaking can be frustrating as unskilled players are mixed with the skilled, resulting in a slaughter of the noobs, or new players.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.