Donkey Kong Country.

The RetroBeat: Appreciating Donkey Kong Country, decades later

Here’s a fact about my gaming history I’m a bit embarrassed about. For a long time, I did not “get” Donkey Kong Country.

I’m not saying I hated it. I thought it was OK. Donkey Kong Country seemed like a neat, if traditional, 2D platformer. I thought its prerendered characters looked neat. But I didn’t fall in love with the game the way so many others did.

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Mike Minotti

Mike Minotti has been with GamesBeat since 2012, starting as an intern. Based near Youngstown, Ohio, he now manages GamesBeat's editorial team. He's also a prolific podcaster, appearing on multiple shows covering the gaming industry.