A real Keanu Reeves walks into a simulated scene.

The metaverse merges science fiction, tech, and games

I’ve been a big fan about the close intersection between science fiction, tech, and games. And so we’ve had a rich tradition of adding sessions related to the topic at our GamesBeat Summit events. And it’s why we’ve been early to jump on trends like the rebirth of the metaverse, the universe of virtual worlds that are all interconnected, like in novels such as Snow Crash and Ready Player One

At our GamesBeat Summit 2022 event, our Metaverse Forum gathered once again to hear a roundtable on the inspirations for the metaverse that came from sci-fi. I moderated the session which included speakers Sean Keith, who runs our science fiction club and is a senior director of business development at Mythical Games; Kimberly Unger, a science fiction writer and a lead for content publishing strategy at Reality Labs at Meta; and Jon Jacobs, an actor and futurist who goes by the avatar Neverdie. Years ago, he dove Entropia Universe, which was the first MMO with a real cash economy built in, and he made a big investment buying an island in the world and then reselling it for a profit.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.