The making of Sledgehammer Games and Call of Duty: Advanced Warfare (exclusive)

FOSTER CITY, Calif. — It takes an army to make a Call of Duty game. That’s why, over the past five years, Sledgehammer Games has staffed up to 225 people who have taken over an entire floor of a big office building hidden away south of San Francisco. Now the company can finally come out of the shadows and acknowledge its contribution to the canon and lore of Call of Duty. Its new game, Call of Duty: Advanced Warfare, is set 40 years in the future, and gamers can experience it starting Nov. 4.

The game is the 11th major installment in a modern combat series that generates more than a billion dollars in revenue annually for Activision Blizzard, the publisher. Sledgehammer’s job this year is to deliver a game that keeps that tradition going.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.