In 2006, I resented Twilight Princess.
I was a huge fan of its predecessor, Wind Waker, a risky addition in the beloved franchise that introduced a vibrant, cartoon-like art style and changed the traditional Zelda format by setting its action on a series of islands in a vast sea. However, many fans (as they often do) resisted these changes. Twilight Princess felt like the Ocarina of Time sequel many people expected when it debuted on Nintendo’s Wii console.
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