The Game Developers Conference will shine its light on virtual reality, e-sports, and Internet hatred (interview)

The Game Developers Conference is one of the rites of spring in San Francisco. The event draws more than 24,000 game developers and other professionals from around the world. It will include more than 450 press, including at least five journalists from GamesBeat. Like everybody else in games, we have to go drink from the well of GDC to rejuvenate our enthusiasm for games and the process of making them. No other conference more directly targets the people who create games on a daily basis.

Simon Carless, the executive vice president of show organizer UBM Tech, helps organize the GDC every year, along with general manager of GDC Events Meggan Scavio. Their job is to create a “platform for the industry” to create its own sessions for identifying hot trends or lessons for everyone involved in making and promoting games. This year’s sessions include a primer on mobile virtual reality by game pioneer John Carmack and a refresh of Sony’s Morpheus virtual reality project. We’ll see how game developers crafted hits like HearthStone: Heroes of Warcraft, which has been downloaded 25 million times; and Alien: Isolation, which sends chills up your spine.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.