Ubisoft's The Division 2 event had a lot of props.

The Division 2 interview: how Ubisoft brought the pandemic to D.C.

Back in 2016, the original Tom Clancy’s The Division had a rocky start with bugs and lots of player complaints. But Ubisoft’s developers at Massive stayed with it, fixing bugs and constantly issuing new content. Eventually, lapsed players came back, and the audience grew.

This time, almost three years later, Ubisoft drew on the development talent from multiple studios to make Tom Clancy’s The Division 2, which takes the post-pandemic world to the city of Washington, D.C. You start out with a small outpost at The White House, and then you take the city back, street by street, and monument by monument.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.