Ubisoft‘s Massive is shooting for high-end graphics and an immersive experience with its upcoming next-generation console and PC game, Tom Clancy’s The Division. The postapocalyptic combat game will use Ubisoft’s Snowdrop game engine, which the French video game publisher says will produce unprecedented levels of graphics detail.
David Polfeldt, the managing director of Ubisoft Massive, which is making The Division.
David Polfeldt, the managing director of Ubisoft Massive, is knee-deep in the creation of this massive game, which will debut on the PlayStation 4, Xbox One, and Windows PC. He has an army of 200 developers making the game. So we asked him what it was like to develop on these powerful machines.
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Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.