Theorycraft Games unveils progression system and other updates for Supervive 1.0 launch

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Theorycraft Games detailed the big incoming changes for its long-anticipated 1.0 launch of Supervive, an action battle royale with endless playstyles, going live globally on Steam July 24.

In a video from Theorycraft, CEO Joe Tung detailed the Supervive 1.0 overhaul, headlined by the Armory–a new foundational progression system that gives players persistent loadouts, build-defining gear, and the freedom to customize every match with nearly 100 items at launch – all usable in every game with no pay-for-power.

“Supervive 1.0 is more than an update – it’s a total reinvention of the game shaped by our
players’ feedback,” said Joe Tung, CEO of Theorycraft, in a statement. “We’re giving Hunters the freedom to play their way with thousands of possibilities, a long-term meta progression system, new heroes and so much more.”

In Supervive, players face off in all-out, multi-squad teamfights; take down boss monsters for big loot; get that win and run it back. Squad up with friends and dive into 10-team battle royales, 2-player duos, or 4v4 deathmatches. With 16 unique hunters, each with distinct abilities, players can build a team of hyper-styled heroes, all designed to be self-sufficient playmakers.

Founded by veterans of Riot Games, Bungie and Blizzard, Theorycraft Games raised $87 million as an independent game studio to make deep, 10,000-hour games that are better when played with friends. Theorycraft was formed in December 2020 by a founding team that includes Joe Tung, Mike Tipul, Michael Evans, and Areeb Pirani.

Introducing: The Armory

At the heart of Supervive’s relaunch is the Armory, a foundational new system that adds
persistent progression, meaningful customization, and rich meta-strategy. With nearly 100 items available at launch and dozens of build paths per Hunter, players will now be able to theorycraft and dominate in their own way, whether you’re turning Ghost into a laser mage or Kingpin into a lockdown support.

The armory works by:
● Earning in-game currency Prisma exclusively through gameplay in matches to unlock
build-defining gear and expand your Armory
● Customizing your loadouts with Relics, Grips, Perks, and Kicks.
● Accessing your unlocked Armory in every match – no randomness, no pay-for-power.
● Resetting each Season to keep metas fresh and experimentation flowing.

What else is new with the 1.0 Launch

In today’s video, Tung outlines changes arriving with 1.0 that touch nearly every part of the
game. From quicker matchmaking to a full client rebuild, Theorycraft reinvented Supervive.
Supervive’s 1.0 includes:
● Transforms the Breach with a larger map, expanded aerial traversal, jetstreams, and
storm clouds.
● Introduces the Skyshark, a two-seat aerial vehicle that lets players traverse the Abyss
in style, complete with boost, onboard combat, and explosive impact on destruction.
● Expands the roster with three Hunters debuting in the first month post-launch, joining
the five added since Open Beta.
● Revamps the core experience with smarter matchmaking, faster revive mechanics,
and major solo play improvements and tools.
● Rebuilds the client and UI with a redesigned HUD, mission tracking, refreshed
cosmetics store, and death recap system.
● Upgrades key modes like Warm-Up and Arena, turning both for strategic depth, faster
pacing, and seamless integration with the Armory progression system.
● Refines the core game loop to emphasize clarity, strategic depth, and meaningful
player choice.

Launch rewards for early players

To thank the players who joined during Early Access, Theorycraft is rolling out exclusive 1.0 launch rewards:
● All pre-1.0 players receive Rooty, the Cartoon Carrot Wisp + Champion callsign.
● Players with 40+ hours played earn “The OG” Glider + exclusive Theorycrafter title.
● +200,000 EXP will be granted to Battlepass owners during the pre-launch maintenance
window.

Supervive’s 1.0 launch marks its latest chapter for the game and its community, built on player feedback, bold reinvention, and a commitment to making a game worth your time.
Whether you’re a longtime Hunter or dropping into the Breach for the first time, Theorycraft invites you to experience the next evolution of Supervive on July 24.