The DeanBeat: Westworld finds the frontier between the real and the virtual, between humans and A.I.

HBO’s Westworld debuts on Sunday as a major TV show that delves into enduring sci-fi and morality themes about whether we should create human-like artificial intelligent beings, how we should treat them, and what’s the difference between humans and machines. I talked in a group with the creators of the show, and during that conversation, video games, virtual reality, and real-world technology came up over and over.

It’s a show that is relevant to Silicon Valley, techies, sci-fi fans, and gamers. That may not be obvious, as it’s a Western, but it speaks to the frontiers of technology and how we behave when we play. The show is a remake of Michael Crichton’s sci-fi film of 1973, where rich guests can take a vacation in the almost-real theme park of Westworld, which is full of androids who are instructed not to harm the human guests. The human guests can do anything they want, with no consequences, according to the corporation that runs the technological paradise.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.