I was drenched in the esports scene yesterday at the [a]list Summit in Los Angeles. At the event, esports companies and brands gathered to figure out how to make money in the industry, which generated $892.4 million in revenues in 2016, according to market researcher SuperData Research.
For many years, esports wandered in the wilderness. ESL, which is now the biggest non-publisher company in esports, started 15 years ago. Back in the early days, people laughed at the idea of watching someone else play a video game or getting paid to play video games.
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