Dean Takahashi of GamesBeat gets his first Warzone victory.

The DeanBeat: My quest to defeat latency

During the pandemic, I’ve been playing games and clogging up the internet like a lot of other gamers. On the highest level, the internet has held up. Comcast reports that despite surges in demand, it has been able to keep up with our constant need to see TikTok videos, Netflix shows, and play Candy Crush Saga.

But when it comes to hardcore multiplayer games like Call of Duty: Warzone, it’s been a haphazard time. I’ve been playing the battle royale game with mixed results. I have played 443 games of Warzone, and that puts me in the top 9% of players. But I’ve only won two games and came in the top 10 a total of 68 times. This puts me in the top 21%. I’ve killed 3,079 players and been killed 4,202 times, for a 0.73 kill/death ratio. This puts me in the top 27% of players. For all the time I have spent in this game — 5 days and 7 hours — I should be better.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.