The DeanBeat: Epic graphics guru Tim Sweeney foretells how we can create the open Metaverse

Tim Sweeney stitched together an interesting vision of the future in a talk this week at the VRX virtual reality conference in San Francisco. He wants to build the Metaverse, the virtual world envisioned by Neal Stephenson in the novel Snow Crash in 1992. That novel’s vision of a pervasive cyberspace where we live, work, and play has inspired many a startup including Second Life maker Linden Lab and Stephenson’s current employer, augmented reality glasses maker Magic Leap.

snowcrash
Snow Crash

Many people have tried and failed to build the Metaverse, and I came across two new companies in the past week that are invoking the name in their own pitches. But Sweeney is unique, in that he has been a graphics wizard for the past couple of decades and he enjoys both predicting technology’s path and thinking about its ramifications.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.