Here we go again with our annual game industry predictions.

The DeanBeat: 12 predictable predictions on gaming in 2019

I’m making my annual predictions for the game industry again, not because I’m good at it, but because it has become one of the annual rites of December for me. I’m usually wrong or predictable when I make my predictions, but one day I’ll get right. I can’t be wrong all of the time.

As the game industry grows beyond the $134.9 billion behemoth it was in 2018, I hope that I can at least help people plan for the future or take a guess about something that forecasters might not otherwise think about. We are what we pretend to be, and today I’ll pretend to be a seer. I have 22 years experience as a beat writer on games. But I have never programmed or designed a game in my life.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.