The best RPGs of 2018 include Dragon Quest XI, Pillars of Eternity II, and

The D20 Beat: 2018’s RPGs — my critical hits and made saving throws

Making their saves

These are solid RPGs, but they don’t qualify as critical hits. They are worthy of playing.

Die, old man!
Die, old man!

Octopath Traveler

Developer: Square Enix, Acquire
Publisher: Nintendo, Square Enix
Platform: Switch

Square Enix’s first original RPG for the Nintendo Switch, and it’s has its charm. I enjoy the turn-based battle system, the character’s roles and their subjobs, and the art. I found the stories behind each character and how they all link together to be a bit boring. But Octopath does an excellent job of capturing the feel of playing an 8-bit or 16-bit RPG on a modern console, and it delivers a 3DS-like portable experience.

Tower of Time makes dungeon crawling combat more strategic.

Tower of Time

Developer: Event Horizon
Publisher: Event Horizon
Platform: PC

I need to spend more time with this indie RPG. It’s a dungeon-crawler, but it adds some twists, enabling you to slow or even stop time during combat. The world of Artara suffered a cataclysm centuries ago. As you explore the ruins beneath the tower, you learn more about how this world of magic and tech fell. Combat is difficult as well — you need to develop tactics ahead of time before you run into a fight, or you’re going to be in trouble. It’s Event Horizon’s first game, and it’s worth your attention.

Final Fantasy XV: Pocket Edition.

Final Fantasy XV: Pocket Edition (Switch)

Developer: Square Enix, XPEC
Publisher: Square Enix
Platform: Switch, PC, PlayStation 4, Xbox One, Android, iOS

Final Fantasy XV was one of my favorite RPGs back at the end of 2016, but I didn’t get far into it until early 2017, thus it didn’t make my game of the year list (I just hadn’t played enough of it). And after Divinity: Original Sin II came out last year, I never finished it (despite putting about 42 hours into it). When the Pocket Edition came out on Switch, I decided I should check it out. It’s a stripped-down, cartoony take on its PS4 sibling, and it’s a lot of fun. But after about 15 hours, I realized that if I was enjoying it so much, I should just go back to the console version. So I restarted that game — and have put another 38 hours into it.

Putting the Ogre (or whatever this beast is) before the cart here.

Pathfinder: Kingmaker

Developer: Owlcat Games
Publisher: Deep Silver
Platform: PC

I’m conflicted about this game. It’s geared right at me. It’s an almost 1-to-1 translation of the Pathfinder: Kingmaker adventure path for the tabletop RPG (which is an adaptation of Dungeons & Dragons’ 3.5 Edition), bringing with it all its options and subclasses for characters. It has turn-based combat, and you can find all sorts of points for adventure on its map. But it’s a tad sluggish at times, and as our Rowan Kaiser noted, it’s hurt by the lack of a Dungeon Master to guide the proceedings. It was also riddled with bugs and other issues — for some time after launch, my Inquisitor (a priest class) couldn’t regain their divine spells. Many of those problems have been fixed with patches. It’s a much better game now, but it still isn’t quite up to the critical hit standard.

A battle in Ni No Kuni II.

Ni No Kuni II: Revenant Kingdom

Developer: Level 5
Publisher: Bandai-Namco
Platform: PC, PlayStation 4

I had a great time with the first Ni No Kuni, but Level 5 and Bandai-Namco made two changes in the sequel that left me disappointed. I enjoyed the Pokémon-esque monster collecting, but that’s gone here. Instead, you get sprite-like beings called “Higgledies” that boost your abilities in combat or make area-of-effect attacks. You can find new ones and level them up as well, but the monster-catching from the first game is better. The second change I don’t like is building a city-like caste. It muddled up the midgame, and in my opinion, doesn’t add anything interesting to the story or the gameplay. It’s just a chore. I did enjoy the story about the main character’s path as a leader in two worlds. And the artwork is top-notch (well, except in the overworld, which is a bit ugly).