The 7 most controversial and overpowered cards in Hearthstone

Ragnaros the FirelordRagnaros the Firelord

Mike: It pains me to pick this one, since I have Ragnaros in a lot of my decks. Of course, pretty much everyone does. He’s just too good. At the end of your turn, even the one you play him on, he’ll do 8 damage to a random enemy (either a minion or the hero). Considering you only have 30 health and very few minions, even the most powerful ones, don’t have more than 8, that is a lot of damage.

Silencing also doesn’t work on Rag, since he can still dish out 8 attack without his ability and has a hefty 8 health. I think Rag would still be a viable (and much more fair) card even if his damage output got pulled back to 6. Or Blizzard could just lower his non-ability attack so that silencing is a more viable counter.

Jason: Ragnaros was my first Legendary, so maybe I’m just partial to the big scamp. I don’t really see him as that controversial. He’s exactly what a Legendary should be — big and powerful with a high mana cost but not so strong that you can’t remove him. I just don’t get all the whining I’ve read online about him. The one problem I do get is that he is likely overpowered at 8 mana. Look at the other 9 mana Legendaries, like Ysera — he’s arguably stronger and a better play even at 9 mana.

And I’d rather face Rag than a deck of Murlocs any day. Murlocs are for babies.

Leeroy JenkinsLeeroy Jenkins

Mike: This is another Legendary card I love to use, but even I have to admit that Leeroy Jenkins could use a little nerfing. For just 4 mana, he’s a 6/2 minion with charge. He also gives the opponent two 1/1 Whelps.

The low health and Whelps may seem like downsides, but everyone easily avoids them by saving Leeroy as the card that deals the killing blow. Plus, you can use a lot of other cards to increase Leeroy’s power considerably. Simply put, he does too much damage for too little mana.

Jason: I love Leeroy Jenkins, even though I don’t own this Legendary yet. I giggle every time I hear his charge. But even as I smile in delight, part of me winces when I see him smash me.

At 4 mana, Leeroy is the most effective damage-to-mana-cost minion in the game. Yes, this makes him Legendary, but maybe he’d be a little more special — and rarer — at 5 or 6 mana.

FlamestrikeFlamestrike

Mike: Every class has an area-of-effect spell that deals a little damage to every enemy minion. It’s helpful for turning the tide of battle in the early stages of the game. The Mage, however, has Flamestrike. It deals a whopping 4 damage to every enemy minion for 7 mana. That’s enough to clear a board full of mildly expensive mid-game cards.

Sure, the Mage class should have the most powerful spells, but Flamestrike seems like a bit much. Considering how many strong minions it can kill at once, it should cost more than 7 mana.

Jason: Whenever I play against a Mage with my Hunter, Shaman, or Warlock decks, I know my low-mana minions are going to bite it around turns 7 or 8 because of Flamestrike.

Every class should have some form of removal, and I don’t begrudge Flamestrike so much in Constructed mode. But I came to truly hate the card in Arena, when I once lost a match when my foe had three Flamestrikes in his hand. While I don’t want to necessarily see this nerfed, I wouldn’t mind some cap on it in Arena mode that limits it to just two in one player’s hand.

Mike Minotti

Mike Minotti has been with GamesBeat since 2012, starting as an intern. Based near Youngstown, Ohio, he now manages GamesBeat's editorial team. He's also a prolific podcaster, appearing on multiple shows covering the gaming industry.