The fantastical environmental of After Us.

Take-Two’s Private Division and Piccolo Studio unveil After Us post-human world

Take-Two Interactive‘s Private Division label and Piccolo Studio announced After Us during The Game Awards.

The exploration adventure game will launch in spring 2023 for PC on Steam, and on PlayStation 5 and Xbox Series X/S. It really does look beautiful and looks quite creative. I talked with the developers about it, and we will publish that interview soon. Suffice to say their view is that while it’s devastating to think about the post-human world, the title is “hopeful.” It reminded me a bit of Thatgamecompany’s Flower as there are no words (for now) in the game, but it’s clearly very different in a lot of ways.

In the game, you play as Gaia, the Spirit of Life, to bring hope to a broken planet in a surrealistic, post-human journey. You’ll traverse environments and save the souls of extinct animals and harness Gaia’s powers to fight the dangers that plague an inhospitable Earth.

You play as Gaia in After Us.

After Us features Piccolo Studio’s style of delivering impactful storytelling and combines it with compelling exploration and adventure. Gaia must jump, glide, dash, wallride and swim to evade deadly obstacles and enemies. As the embodiment of life, she has the power to help restore and reconstitute the planet. By emitting bursts of light, Gaia sparks new plant growth revealing new paths for traversal.

“After Us is a game about legacy and hope,” said Alexis Corominas, game director at Piccolo Studio, in a statement. “We set out to craft a powerful game experience that blends poignant narrative with creative game design and unique mechanics. We look forward to seeing everyone’s reactions to the game when it releases next spring.”

After Us depicts a fantastic world wrought by the destructive actions of an unbridled society, experienced by the player across ten different biomes. Players learn the final fates of various majestic creatures, such as the last whale harpooned, the final eagle caged, or the last deer hunted down, before resurrecting their spirits to return life to the world. Each new environment presents new challenges for Gaia and tells the stories of these animal’s final moments before their climactic moment of rebirth.

The post-human world of After Us.

“A core pillar of Private Division is empowering studios to achieve their creative vision, and it’s exciting to see Piccolo Studio build upon their previous success with Arise, in this new and ambitious game,” said Michael Worosz, chief strategy officer at Take-Two Interactive and head of Private Division, in a statement. “After Us beautifully blends an artistic, abstract world, thrilling gameplay and a powerful, universal narrative into an unforgettable experience that we are proud to publish from Private Division.”

After Us is planned to release for PC on Steam, and on PlayStation 5 and Xbox Series X/S in spring 2023 during Take-Two’s fiscal year 2024 (the year ending March 31, 2024) for $30.

The world without humans in After Us.

Piccolo Studio is a developer from Barcelona, Spain. Piccolo Studio’s identity relies in the use of unique, original game design, art direction and sound to deliver memorable interactive experiences. Piccolo Studio released its first game, Arise: A Simple Story, in 2019.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.