As 3D scanner maker Artec explains, 3D scanning was core to the creation of Bioshock Infinite's Elizabeth, one of the most believable characters ever created for a video game.
A growing number of industry voices claim BioShock Infinite's extreme, gory violence hurts the game, but it's integral to the message Infinite wants to send.
This month, Required Listening speaks with veteran composer Garry Schyman about his work on BioShock Infinite and how he used simple string ensembles to bring the floating city Columbia to life.