When functional mainstream VR first emerged in the early 90s, the visual fidelity of the images was poor, the processing power driving the experience was inadequate and the magnetic head-tracking was lacking—and lagging —way behind what was required for a convincingly immersive experience.
With virtual reality now seemingly everywhere, it’s easy to think that the technology came out of nowhere. Facebook’s $2 billion acquisition of Oculus Rift two years ago...
Gaming laptops are a consumer-electronics category that don’t make a whole lot of sense anymore. They’re expensive, bulky, and hot as hell. That’s why...