Clash Royale debuted in 2016 and it is going strong.

Supercell’s off year: revenues of $1.56 billion and profits of $577 million

Finland’s superstar mobile gaming company Supercell reported before-tax profits of $577 million on revenue of $1.56 billion, down from 2018 profits of $635 million on revenue of $1.6 billion. I guess you could call that a bad year.

Supercell’s earnings always crack me up. The Helsinki maker of Clash of Clans and Clash Royale is such a standout performer in mobile games that even its off-years or quiet years, like 2019, still mean that the company is printing money. And Supercell has only 323 employees, compared to console game maker Ubisoft, which has more than 15,000 workers and has annual revenues that aren’t so far from Supercell’s.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.