Supercell announced that it earned a profit of $810 million on revenues of $2.029 billion in 2017. That’s an enviable financial accomplishment for a company that didn’t release a game globally in 2017 — and has only released four games in its seven-year life.
Helsinki-based Supercell said the numbers were lower than in 2016, when the company had $1 billion in earnings before income taxes, depreciation, and amortization (EBITDA) and $2.3 billion in revenues. The numbers help shed light on the larger $48.3 billion mobile games market (based on Sensor Tower market data).
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