Super Smash Bros. for 3DS: Tips for playing the new characters

Super Smash Bros. for Nintendo 3DS
Waka, waka, waka.

Pac-Man

  • Pac-Man’s normal special throws an item, starting with familiar Pac-Man fruit. Charge it long enough and you’ll get the key, which travels super-fast and can KO damaged enemies.
  • Pac-Man’s down B shoots a fire hydrant below that spews water to the sides and above. The water doesn’t do any damage, but it moves players around the stage. However, if you use the move in the air, the fire hydrant can hurt enemies on its way to the ground.
  • You can also the water from the fire hydrant to your advantage. If you time it right, you can charge a Smash Attack while a stream of H2O sends you across the stage.

Palutena

  • Palutena has some incredible Smash Attacks. Her forward one is relatively quick and has a decent amount of ranger. Her up Smash Attack summons a pillar of light that stretches a good way vertically to the top of the stage.
  • Her neutral special is a unique ranged move. A reticule automatically appears on a target, and then three projectiles fly out toward the reticule. It’s an easy move to spam, although it’s harder to hit against characters that don’t approach you in straight lines (since the reticule won’t follow them on a jump).

I have my money on the dog.
I have my money on the dog.

Robin

  • Robin is a weird character, since he (or she) can only use special moves so much before they have to recharge. However, the recharging period doesn’t take too long, and you still have access to other moves, so don’t worry too much about conserving ammo.
  • Once Robin runs out of a spell, he automatically discards a book. These books are actually pretty powerful projectiles, so try to grab one before it falls.
  • Robin can charge his neutral special for a stronger attack, similar to Samus and Lucario. However, the property of the attack also changes the longer you charge it. In its first stage, it’s a short-range, weak projectile. In the second stage, it’s stronger and travels further. After that, it starts off slow, gains speed, and traps anyone it hits before sending them flying. The final level of the move is a super-quick, devastating beam.

Rosalina and Luma

  • Rosalina and Luma together make one of the more complicated fighters in the game. If you really want to play them, you’re going to need some practice and patience. Rosalina can send Luma across the stage with her standard special attack, Luma Shot. Your normal attack inputs, including Smash Attacks, register for both characters, so you can actually fight in two places at once. Using the Luma Shot again brings Luma back to Rosalina.
  • Luma can die separately from Rosalina. Don’t worry, though. Unlike with the Ice Climbers in previous Smash Bros. games, Luma comes back after a little bit (usually with a new color).
  • While you use the Luma Shot often for positioning, it’s actually a pretty strong move with lots of KO potential. Just make sure you charge it all the way, and Luma fly a good distance forward and send anyone he (she? it?) touches soaring.

Shulk

  • Shulk’s neutral special gives him short-term buffs that increases certain stats (and decreases others). Memorize them and use those that best fit your current needs. The green one makes you jump higher, the blue one makes you move faster, the yellow one increases your defense, the purple one strengthens your attacks, and the red one increases your moves’ launching powers.
  • If that’s a lot to take in, just start by focusing on the purple buff and strengthen your attacks, and then switch over to the red one when it’s time to knock an opponent off the stage.
  • Shulk’s Smash Attacks have some good range, since his sword will send out a short beam that can also hit players. However, your moves are more powerful if they connect with the actual sword.

Super Smash Bros.
Mario hits below the belt.

Villager

  • Villager’s neutral special can pocket any item and most projectiles. You can then use the same move to use the pocketed attack or item yourself. This is an incredible special, since unlike most counters, it allows you to choose when to punish your opponents.
  • Villager’s down special is also different from all others. At first, he plants a seed. Use it again, and he waters the seed. A tree then sprouts, damaging anyone it hits on its way out of the ground. Your down special then turns into an ax. Two hits of the ax on the tree sensd it falling, and it does a ton of damage and knockback on anyone it hits.
  • The tree will also protect you from projectiles, so it’s also a decent defensive tool.

Wii Fit Trainer

  • The Wii Fit Trainer’s down special causes a circle to begin closing in on another circle. If you press B right when the two meet, Wii Fit Trainer recovers some health and strengthen her (or his) moves for a short time.
  • However, whether you miss or not, the circle moves incredibly slowly if you try use the move again too soon.
  • The Wii Fit Trainer’s side special sends a volley ball in a downward angle in front of her. However, if you press B again right after you press side B, the ball will travel in a straighter line.

Mike Minotti

Mike Minotti has been with GamesBeat since 2012, starting as an intern. Based near Youngstown, Ohio, he now manages GamesBeat's editorial team. He's also a prolific podcaster, appearing on multiple shows covering the gaming industry.