Arizona State University examined when gamers rage quit and what to do about it.

Study examines when gamers are close to rage quitting

A biometrics study helped researchers figure out when a gamer is close to rage quitting and how to prevent it, according to a study by Arizona State University.

HyperX, the gaming peripherals team at HP, sponsored the study, which aimed at using the biometrics of gaming to find ways to improve gamer wellness and performance.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.