Studio chief wants players to show their assassination creativity in Hitman

Assassins are modern anti-heroes, doing the dirty work of their corporate or government overseers. If the jobs is done right, then the assassin will get no attention for that work and will be long gone before the victim is discovered.

And it’s the job of Hannes Seifert, studio head at Io-Interactive, to take the nasty business of being a professional killer and turn it into something fun. Seifert is in charge of the reboot of Hitman, the latest installment in a 16-year-old stealth assassination series. One way he has made the life of a hitman more palatable is through the fantasy of “assassination tourism,” where you as the player can travel to exotic places, impersonate interesting people, drive expensive cars, and then kill your targets in complete stealth. If Seifert does his job right, he’ll have a massive hit on his hands — pun intended.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.