Street Fighter V round 2: Yoshinori Ono, Matt Dahlgren take on monetization

Street Fighter V is just around the corner, and it’s one of Capcom’s biggest, if not most important, releases of 2016. As the company’s flagship title, it’s crucial that Capcom finds a way to mold Street Fighter around modern trends, and that means adopting new ways of monetizing the series.

We’re no longer in the arcade-heavy days, when updates were primarily funded by route operators who put machines on location. Retail updates to console releases are also slowly becoming a relic, especially as the downloadable content philosophy roots itself deeper into the distribution channel.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.