Shift Up recently launched a demo for its upcoming action-adventure game Stellar Blade on the PlayStation 5. Ever since gamers had the chance to play it, there’s been a bit of a controversy over the design of the main character, Eve. She’s been designed with an eye for … let’s call it the male gaze. Her outfits are primarily a series of shiny, skintight suits with a variety of accent elements. And some gamers are very okay with this, while others find it a bit more distasteful. I however, have a different problem with the game’s design — it’s not sexy enough.
If I may weigh in here, as someone who’s favorite game character is Bayonetta and whose comfort character growing up was Lara Croft (and Nancy Drew, but that’s another story): Personally, I have no issue with a game character having sex appeal. It’s as interesting a design element as any other. But I think, if you’re going to do it, do it properly. The problem I have with Eve’s design is that 1) most of the outfits don’t feel coherent, and 2) they don’t look like something Eve herself would choose to wear. And I don’t mean the skintight suits — I can buy that a nimble cyberpunk super soldier wears those for greater flexibility and freedom of movement. I mean the other design elements they’ve worked in.
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