Stellar Blade’s Eve isn’t sexy enough, actually | Kaser Focus

Shift Up recently launched a demo for its upcoming action-adventure game Stellar Blade on the PlayStation 5. Ever since gamers had the chance to play it, there’s been a bit of a controversy over the design of the main character, Eve. She’s been designed with an eye for … let’s call it the male gaze. Her outfits are primarily a series of shiny, skintight suits with a variety of accent elements. And some gamers are very okay with this, while others find it a bit more distasteful. I however, have a different problem with the game’s design — it’s not sexy enough.

If I may weigh in here, as someone who’s favorite game character is Bayonetta and whose comfort character growing up was Lara Croft (and Nancy Drew, but that’s another story): Personally, I have no issue with a game character having sex appeal. It’s as interesting a design element as any other. But I think, if you’re going to do it, do it properly. The problem I have with Eve’s design is that 1) most of the outfits don’t feel coherent, and 2) they don’t look like something Eve herself would choose to wear. And I don’t mean the skintight suits — I can buy that a nimble cyberpunk super soldier wears those for greater flexibility and freedom of movement. I mean the other design elements they’ve worked in.

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Rachel Kaser

Rachel Kaser is a gaming and technology writer for from Dallas, Texas. She's been in the games industry since 2013, writing for various publications, and currently covers news for GamesBeat. Her favorite game is Bayonetta.