While many now understand that science, technology, engineering, art, and math education, or STEAM, is important to the success of the video game industry, it’s critical to creating meaningful opportunities for marginalized people.
On the second day of GamesBeat Summit 2021, Stanley Pierre-Louis, CEO of the game industry trade group the Entertainment Software Association, spoke to Yvette Clark, U.S. Congresswoman from New York’s 9th District, and Laila Shabir, co-founder and CEO of Girls Make Games, to talk about how STEAM education is critical to development in the games industry — as well as to our national and global economy and the creation of new opportunities for advancement into the workforce, especially for women and racialized individuals.

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