Star Wars: Battlefront II microtransactions go offline until EA can ‘make changes’

Earlier today, Electronic Arts chief executive officer Andrew Wilson had a phone call with Walt Disney consumer products and interactive media chairman Jimmy Pitaro about Star Wars: Battlefront II, according to new sources familiar with the situation. A few hours after that call, players are finding out that they can no longer make in-game purchases with real money. EA has confirmed that it is taking that feature down to address fan concerns just as the game is about to launch worldwide tomorrow. All of this comes after multiple days of outrage from fans who are upset that EA and developer DICE have implemented an online multiplayer system that gives an advantage to people who pay money.

“We hear you loud and clear, so we’re turning off all in-game purchases,” DICE general manager Oskar Gabrielson. “We will now spend more time listening, adjusting, balancing, and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.”

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