Sony’s Scott Rohde on game delays, beating Microsoft, and Project Morpheus

LOS ANGELES — So far, so good. Scott Rohde’s job with Sony’s game division in The U.S. is to make sure that Sony stays ahead in terms of the numbers and nature of exclusives for the PlayStation 4 video game console. At the company’s press conference at the Electronic Entertainment Expo (E3), Sony got plenty of validation for its strategy. And he showed off some cool games that are coming in the fall.

I caught up with Rohde, the head of Sony’s Worldwide Studios America, to talk about Sony’s PlayStation 4 line-up, the Project Morpheus virtual reality goggles, and the need to build new intellectual properties for video games.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.