The Last of Us

Sony ships more than 3.4M copies of The Last of Us

Sony is closing out its PlayStation 3 console generation with a big hit: The Last of Us has shipped more than 3.4 million copies.

The Japanese company announced today that the title is the fastest-selling in the history of the PS3, which has been on sale since 2006. As of July 3, Sony had shipped more than 3.4 million copies via both Blu-ray discs and downloadable versions. (Sony counts sales as copies shipped to retailers while other companies often count copies that are sold through to end consumers). The title is also the fastest-selling PS3 game of 2013.

After years of development at Sony’s Naughty Dog studio, the game went on sale just three weeks ago on June 14, and it has received near-universal critical acclaim. I called it the “this generation’s masterpiece” in my own assessment. The story follows the realistic characters Joel and Ellie as they survive daily nightmares in a postpandemic world in the near future. They have to deal with human enemies as well as pursuers who are infected with a virus that turns people into subhuman zombies. The narrative explores themes of survival, loyalty, love, and redemption.

“These sales figures are a testament to the blockbuster quality of The Last of Us,” said Shuhei Yoshida, the president of Sony Computer Entertainment Worldwide Studios. “The teams at Naughty Dog are true visionaries, and their storytelling capabilities are second to none. This title is an undisputed demonstration of that. SCE continues to be committed to delivering unique gameplay experiences that redefine the interactive entertainment industry, and The Last of Us is a perfect example.”

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.