Snap is launching Mojiworks' Ready Chef Go globally.

Snap rolls out Ready Chef Go mobile messaging game globally

Snap and developer Mojiworks are rolling out the Ready Chef Go mobile messaging game globally after a successful test in its first month.

The companies said that the players of the Snapchat cooking game served half a billion in-game orders during the first month (it launched in a closed beta on December 19). That doesn’t tell us how many downloads there were, but it does show there was a lot of engagement in this multiplayer game. You can play the game in a Snapchat window, without any need to download the content.

In Ready Chef Go, friends can play together to out-cook other teams in quick rounds of up to 60 seconds, adding upgrades and boosts that come from ads to get ahead.

Mojiworks is the first third-party developer to launch a game featuring 3D Bitmojis.

The game has six restaurant modes that are available at different times of day, and their short development cycles provide for a lot of scope for seasonal modes and spontaneous in-game events. Mojiworks is working on new modes, progression elements, and friend-oriented perks.

Players have already served 500 million orders in Ready Chef Go.

Ready Chef Go is the sixth third-party title to launch on Snap Games, a synchronous gaming platform built on the powerful PlayCanvas game engine. In Snapchat, you can open a Chat or Group Chat with friends, and tap the rocket icon to launch Snap Games. Snapchatters can chat with friends through voice and text-based features as they play.

Founded in 2016, Mojiworks is based in Guildford, England. The studio wants to make social games for the world’s most popular chat and social apps.

Mojiworks focuses on social-first game design, using HTML5 to develop native-quality games that are playable on any device with no install required.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.