EA improves SimCity online access with 40 times better server response times

Lucy Bradshaw, general manager of EA's Maxis Label
Lucy Bradshaw, general manager of EA’s Maxis Label

Electronic Arts said Saturday that it made improvements in online access for SimCity, the city-building game that requires online connections for its single-player experience. SimCity had too much initial demand, and that left most players unable to access the title, leading to a huge number of complaints for EA.

Lucy Bradshaw (pictured), general manager of EA’s Maxis Label, said in a post on Saturday that the game now has 40 times better server response times than at launch. And the company has doubled the number of people who can play the game at once. Server downtime is also reduced.

“The situation is good, but not good enough,” Bradshaw wrote. “And since my boss is one of the negatively affected (!) — we’re still driving hard to get everyone online, playing together, and no hitches.”

Bradshaw continued, “Tens of thousands of new players are logging in every day. For that support — that commitment from our fans — we are deeply grateful. More than anything, we know that information is important to our players. Our Twitter chat today made that especially clear, and I want to say thank you sharing your ideas, your issues and for being, well, nicer than I thought you would be, given everything you’ve been through. Thank you.”

EA can set up its new servers faster. But the game maker has to take down the original servers one by one to upgrade them.

“The improvements will be worth the downtime, and thanks for hanging with us as we do this,” she said. “We’ll also be adding more tonight as well. We’ll be sending out detailed info shortly through our community forums and launcher.”

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.