Brawl Stars.

Sensor Tower: Supercell’s mobile games made $1.4 billion in 2018

Mobile gaming studio Supercell made $1.4 billion in revenues in 2018, according to market analyst Sensor Tower. This comes from the strength of Supercell’s long-term hits.

Clash Royale, which debuted in 2016, lead all Supercell games with $597 million in revenue. That accounts for about 42 percent of all player spending on Supercell games for the year. Clash of Clans, which launched way back in 2012, was right behind Clash Royale, brining in $567 million in 2018. Market researcher Newzoo expects the mobile gaming market to be worth $180.1 billion by 2021, and Supercell could claim a nice slice of this if it keeps this momentum going.

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Mike Minotti

Mike Minotti has been with GamesBeat since 2012, starting as an intern. Based near Youngstown, Ohio, he now manages GamesBeat's editorial team. He's also a prolific podcaster, appearing on multiple shows covering the gaming industry.