Brawl Stars.

Sensor Tower: Supercell’s Brawl Stars makes over $63 million in first month

Supercell’s recently released Brawl Stars has made more than $63.4 million in its first month, according to mobile market research firm Sensor Tower.

Supercell makes mobile gaming mainstays like Clash of Clans and Clash Royale. It’s games made a combined $1.4 billion in 2018. Brawl Stars launched on December 12, and having another money-making game in its stable could help 2019 be even more profitable for the company and help establish a bulwark whenever its older games begin to lose significant player numbers.

Players have spent around a combined $2 million a day on in-app purchases for the arena fighter. The game is most popular in the U.S., which accounted for 26 percent of the total revenue.

Supercell’s last major release, Clash Royale, made $136.5 million in its first month. The comparison isn’t fair, however, as Clash Royale is a spinoff of the already popular Clash of Clans, and it benefited from that name recognition.

Brawl Star’s first month revenue was split evenly between Android and iOS users.

Mike Minotti

Mike Minotti has been with GamesBeat since 2012, starting as an intern. Based near Youngstown, Ohio, he now manages GamesBeat's editorial team. He's also a prolific podcaster, appearing on multiple shows covering the gaming industry.