Ryff can insert virtual objects into videos.

Ryff lets advertisers place any virtual object into commercials and films

Ryff has a big idea that it says could turn the $23 billion product placement market upside down. Product placement is the advertising tactic of placing a branded object, like a bottle of Coca-Cola, in a scene in a movie or a TV show.

Los Angeles-based Ryff has figured out how to do this digitally with cloud technology. Ryff figures out the places in video content where virtual objects can be placed in a scene where they seem like they are a natural part of the environment. That means the objects have to be rendered realistically enough so they can be mistaken for being part of a real scene, as recorded in a movie or TV show or a commercial, said Roy Taylor, CEO of Ryff, at an event on Thursday evening.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.