Rovio’s Angry Birds: Stella hits 30M downloads — and is a hit with millennial women

Rovio’s crowing about its Angry Birds spinoff series.

Finnish mobile game publisher said today that its Angry Birds: Stella franchise has been downloaded more than 30 million times and that its Angry Birds: Stella Pop! has seen 5 million downloads in its first four weeks. It also appears to be a hit with young women. This a piece of good news for a company whose success has trailed off during the rise of Candy Crush Saga, Clash of Clans, and Game of War in a mobile gaming market that could hit $30 billion this year, according to market research firm NewZoo.

Rovio is also launching its Lily Lagoon update for the Angry Birds: Stella Pop game, adding 20 new levels of gameplay.

More interestingly, Angry Birds: Stella Pop is gathering a very loyal following among female millennials. This is in-line with a report from the Entertainment Software Association (the game industry’s professional and lobbying group) last week that found women 18 years or older make up a greater portion of gamers than boys 18 or younger.

“Like all Angry Birds games, Angry Birds: Stella Pop appeals to a wide demographic of gamers, but we are delighted to see it has a strong following of female millennials globally and is resonating especially in the U.S.,” said Heini Kaihu, the head of studio at Rovio entertainment, said in a statement.

“Gaming industry studies are revealing trends that defeat the long-held presumption that mobile games are primarily a male pastime. We’ve always known this is not quite true at Rovio, where we have a very inclusive culture and many female developers. We will continue to champion female characters in our games.”

Angry Birds: Stella debuted seven months ago with a slingshot game. The adventures of Stella and her five pals have also been viewed over 160 million times on Toons.tv and YouTube combined.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.