Rocket League

Rocket League studio Psyonix loves Switch, live services, and working with Tencent

Rocket League is coming to the Nintendo Switch later this year, and I played it at the Electronic Entertainment Expo game industry event in Los Angeles. I already wrote about how developer Psyonix is frustrated with Sony about blocking cross-platform multiplayer between the consoles, but I also got to talk to the studio about making the Switch game as well as releasing Rocket League in China and more.

Psyonix is currently in the process of optimizing Rocket League for the Switch. When I got to play it with a Pro Controller on the television, I found that it was the same vehicular soccer game I know well from the PC, PlayStation 4, and Xbox One (yes, I own it for all three platforms). Rocket League will hit Nintendo’s hybrid home/handheld Switch later this year, and Psyonix publishing boss Jeremy Dunham said that the team is targeting 720p and 60 frames per second both on TV and the system’s dedicated screen. That means no 1080p, but the company decided that wasn’t as important to ensuring the authentic Rocket League experience on Switch.

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