Roblox, the platform for Lego-like user-generated games, reported its bookings for the fourth quarter that ended on December 31 were $770.1 million, up 20% from the same period a year ago.
The San Mateo company reported a net loss of $143.2 million on revenues of $568.8 million for the fourth quarter, compared to a loss of $67.2 million on revenues of $310.0 million a year earlier.

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