Rivals of Aether’s creator details his Smash Bros. inspirations

How about: Super Smash Bros. is a popular fighting series, so it’s lack of clones when compared to other successful games stands out.

Most fighting games stick to the formula established by Street Fighter, focusing on depleting an opponent’s health bar while performing special moves only possible by specific button combos. Smash Bros., meanwhile, is all about beating up your opponent until you can knock them off the stage. It has become a big hit, with the last versions selling very well: the 3DS release has sold 7.92 copies as of the end of 2015 while the Wii U version ended the year at 4.6 million. A fan of the Smash Bros. is now making his own take on that kind of fighting game with the indie project Rivals of Aether.

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Mike Minotti

Mike Minotti has been with GamesBeat since 2012, starting as an intern. Based near Youngstown, Ohio, he now manages GamesBeat's editorial team. He's also a prolific podcaster, appearing on multiple shows covering the gaming industry.