Riot's European competition for League of Legends.

Riot Games revamps its European League of Legends esports ecosystem

Riot Games faces a lot more competition than it once did on the esports front, with new games such as Fortnite and PlayerUnknown’s Battlegrounds grabbing the attention of gamers. But the Los Angeles-based company believes that esports is still in its early stages, and it is moving forward in its quest to make League of Legends into a permanent esport.

The company has been operating the European League of Legends Championship Series (LCS) since 2013, and it has been investing more in the infrastructure of the league in recent months. That’s not easy, since Europe has a number of countries and languages to support and its audience is more easily splintered compared to other territories. It is also in the process of creating permanent teams in Europe, as it has done in the U.S.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.