Replica Studios automates the grudge work of voice actor production.

Replica Studios goes early access with AI voice actors for Unreal’s MetaHuman Creator

Replica Studios has launched early access to integrate its voice actor service into Unreal Engine’s MetaHuman Creator, enabling developers to create believable AI characters with realistic voices.

The Brisbane, Australia-based company is one of a number of startups that are using advances in AI to create voice-based products. Replica aims to save studios weeks of expensive voice-acting reshoots and script adjustments. The AI voice platform from Replica will enable well-timed lip-syncing for digital humans, and it will be on display at next week’s all-digital Game Developers Conference.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.