Sam Lake has been writing stories for Remedy Entertainment’s games for 21 years. He started with the graphic novel tale of Max Payne, and went on to write Max Payne 2: The Fall of Max Payne, and Alan Wake. He became creative director on Alan Wake’s American Nightmare, and he did the same on Microsoft’s exclusive video game, Quantum Break.
Lake has given Remedy a consistent creative vision, something that few other companies can boast. His stories often explore transmedia, mixing television-like episodes, characters with broken families, the surrealism of blending fiction and nonfiction, and themes that have to do with stopping or turning back time.
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